So session 0 resulted in the creation of a 3 person crew of Hawkers – drug-dealers who deal exclusively to ghosts…

So session 0 resulted in the creation of a 3 person crew of Hawkers – drug-dealers who deal exclusively to ghosts…

So session 0 resulted in the creation of a 3 person crew of Hawkers – drug-dealers who deal exclusively to ghosts using their own special formula. Made up of an ex-Rail Jack Cutter, a Skovlan Leech and an ex-Forgotten Gods cultist Tycherosi Hound, they operate out of a well-secured, dilapidated house in the rapidly redeveloping area of the nightmarket.

Now I just need to come up with tasty mission hooks. They’ve got some bad blood with Ulf Ironborn (he slept with the Leeches wife) and the nightmarket citizenry don’t take kindly to these scoundrels black mark on their gentrification of the area.

Thinking of something turf-related, maybe some heist of goods being smuggled into the city by train, rival dealers or cultists either not happy their ghosts are getting high or interested in getting them high for nefarious reasons. Certainly some room for getting a sit down with the Veil and coming to an arrangement too.

Any thoughts?

2 thoughts on “So session 0 resulted in the creation of a 3 person crew of Hawkers – drug-dealers who deal exclusively to ghosts…”

  1. Natural enemies are the church and the spirit wardens. Do the ghosts pay for wares with electroplasm, or by pointing to buried treasure, or what? The income stream and how they monetize it points to complications of interest.

    Also, they have to get their drugs from somewhere, and that source is going to have an agenda, friends, and enemies. It seems to me that with such a weirdly niche clientele the hawkers were pretty actively recruited to do what they’re doing by a whisper or leech or something who could make the drugs but was too scared to distribute them.

    If their supplier is desperate, then that desperation communicates to those who rely upon the supply. There are some “inherited” hooks.

    That kind of setup seems to beg for a larger unfolding issue, like resisting or speeding the transformation of the nightmarket.

    In your version of the city, is selling to ghosts a popular thing with lots of competition, or do they have a new market? Maybe there are the “old money” types who sell to aristocratic ghosts and these guys are selling to the wrenched poor ghosts; as in life, so in death. Class warfare among the dead? Or maybe they harvest one group to make drugs for the other.

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