How many dice would a player need, maximum? 4 from an action, +1 from Pushing/Devil’s Bargain, +?

How many dice would a player need, maximum? 4 from an action, +1 from Pushing/Devil’s Bargain, +?

How many dice would a player need, maximum? 4 from an action, +1 from Pushing/Devil’s Bargain, +?

Technically the GM could need 10(?) for an exposed lower tier target on the crews turf, but I think that is such an edge case that it’s not really worth stockpiling for.

9 thoughts on “How many dice would a player need, maximum? 4 from an action, +1 from Pushing/Devil’s Bargain, +?”

  1. With my group, we have two blocks of 12 d6s that I scatter across the table at the beginning of every session, people just grab dice as needed. For players, 4 is probably the most they’re ever going to need at any one time.

  2. There was a discussion a bit earlier on the same subject, couldn’t find it just now, but you can get more than that, depending on various factors : skill dots can give 4 dice (with the appropriate crew upgrade to unlock 4th dot), pushing +1 d, setup from another player +1d…

    If I remember right, someone gave an example for 8 dice possible in that discussion i mentionned, though that would still need some exceptional circumstances i think .

  3. Yep, I spelled things out like this:

    Characters can get up to four actions dots.

    +1d when you Push yourself/Devil’s Bargain.

    +1d when another character Assists (can get if Pushing yourself too)

    +1d is granted by many Special Abilities (could get multiple)

    +1d if you use a friend or ally in Downtime

    +1d or +2d in Engagement roll if you’re higher Tier.

    So a player could theoretically roll 8d or more if the circumstances were right or they triggered several special ability bonuses. In practice, I find it’s not uncommon to roll 5d or 6d. It’ll probably be stressful, but I think that fits pushing for peak performance.

  4. Using the teamwork rules to Lead a Group Action, and that each player could easily roll 3 to 5 dice, it’s feasible that a five player group could need to roll 20 to 25 dice at once. Or more if circumstances were exceptional.

  5. Question is about maximums. The answers above nailed it and rightfully should get all the +1s 

    I just have a slightly more “practical” answer to that I’d like to add 🙂 the maximum actually needed for play. I have 10 as GM (5 on the table, and 5 nearby, which I keep around in case I need a loaner). I advise players to bring 5 dice of their own just in case.

    I have not once needed my extras – playing or GMing. Players have mentioned being aware that, at 4d, each extra +1d suffers from highly-diminishing returns. Source: 20 sessions

  6. I had one player say that he felt that more than four dice was “unsportsmanlike”. He went on to say that if he wanted to roll a bunch of d6s, he would have played Yahtzee.

    He rolls failures a lot.

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