A question: The Leech playbook items have 3 slots for “gadgets” and both the Leech and the Whisper feature special abilities related to tinkering with things.
Is the final game to include special rules for this (similar to the ritual or alchemy rules), or is something left for the players to decide?
Yeah. Instead of side effects, gadgets will have Glitches, similar to the Smugglers’ boat flaws.
Any thoughts on something similar for the Forgotten God worshipped by a Cult crew?
Probably not. When you start giving gods stats and abilities, they wither away.