The Feral
#glowinthedark
Second to last playbook. This one’s for Sulik, the Feral Kid, Savannah Nix, Benecio del Toro in the Hunted, Turok, Tarzan, Solid Snake, Crocodile Dundee, and Marc Singer.
Beastmaster: Animals and wasteland creatures will not willingly harm you unless attacked. You can interact with these creatures in exchange for small favors, such as extending their tolerance to a small group or leading the way to a location.
Ghost and the Darkness: When you vanish in plain sight, pay 1 stress and say how you do it.
Shadow: You get special armor vs. consequences from detection or security. When you roll a critical on a feat of athletics or stealth, clear 1 stress.
Predator: When you attack from hiding or spring a trap, you get +1d.
Snake Eater: You get +1d to resistance rolls vs. poisons, drugs, and tainted food. Your crew’s upkeep cost is reduced by 1.
Hunter’s Quarry: When you hunt a target you’ve previously tracked or wounded, you gain +1 effect level.
Sharp: Others often underestimate you because of your preference for primitive tools and methods. When you roll resistance with Insight, you get +1d.
Good Dog: Your animal companion is a mutant, cyborg, or similarly unique example of its type. You do not take stress if you lead it in a team action. Additionally, choose a trait for your animal: fast as a car – ranged attack – psychic link – massive size. Take this ability again to choose a second trait.
Do you have a crew sheet for this yet? maybe a variant of smugglers?
Definitely feelin this one; nice touches with Beastmaster and Snake Eater. Looks good from here
Aaron Berger if you search the community on #glowinthedark, my crew sheets should show up. I’ve got Shepherds (although at the time I might’ve called it Cargo Cult), Raiders (your typical War Boys/Fallout raiders), Relics (BROS-types), and Dealers (trade caravans, like smugglers mixed with hawkers).
Mark Cleveland Massengale thanks! This one wasn’t too hard, because so many of the default abilities fit as-is and it’s an archetype that I personally play often.
(small quibble) I keep having to unwrite feral ghouls association
This is the playbook I’d take, and every advancement would be Good Dog. I’d have a massive cyborg lion-thing as fast as a car that spits fire. My only problem is I would never want any other abilities, please put more options under Good Dog. Options like ‘Opposable Thumbs’ ‘Human Intellect’ ‘Snuggly’ ‘Regenerative’
On the sheet I only put two dots, but yes. This is how you get the cover of
Gamma World 3e. 🙂
Also Mark Griffin for human intellect, you’ll want to wait for my Mutant playbook. 🙂
Which playbook do I need to wait for snuggles?
Snuggles are always free. Your psychic dire capybara awaits.
So I checked out the crew sheets, they look great. I guess my next question is do you know how or if you’re going to change the entanglement rolls? I’m trying to picture who the blue coats would be in this setting.
Friction and Hatred take the place of heat and wanted. There aren’t cops,
but in such an environment of scarcity there’s no lack of other factions to
retaliate against crews who make themselves a target.
I could see an entanglement roll going like, Joe the warboy got lost out in the storm, roll quality to see if he’s able to come back. Really exciting.
So do you have a way to purge hatred? There was prison before, but now is it just straight sacrifice?
I think a “Retaliation” might be a mechanical thing you have to survive to purge hatred. Still muddling that over, although the “life is cheap, gas isn’t” aspect to the setting might be enforced better if someone has to die.