A couple questions for anyone who can answer them.

A couple questions for anyone who can answer them.

A couple questions for anyone who can answer them.

1. Does a gang start out with 1 armor or no? It’s unclear to our group if my Cutter has to take the Leader ability for our Thugs to have any armor.

2. “When you send a gang to achieve a goal, roll their Quality to see how it goes. Or, a PC can oversee the gang operation by leading a group action (the PC rolls Command, the gang rolls Quality).”

Can I get some clarification on what this means exactly? When our Loyal, Fearsome, Savage Thugs and I all rush into bloody combat together, it seemed to us that it would make sense for it to be a Skirmish group action to see how well we fight, rather than a Command action to see if they’re willing to do something their nature would imply they’d be eager to do. Am I thinking about this from the wrong angle or misunderstanding the text?

9 thoughts on “A couple questions for anyone who can answer them.”

  1. I’d say it comes down to how you describe it. Are you directing the battle like a general, or are you down there in the mix with your minions?

  2. 1. A cohort doesn’t have armor by default.

    2. When you send a gang off to achieve a goal (on their own) then it’s a group action with Command + Quality. When you actually fight alongside your gang, it’s a group action with Skirmish + Quality.

  3. Yeah, it’s just a statement of the group action rule as written.

    Cohorts roll Quality (or zero dice) and you roll what you’re doing — commanding them or skirmishing alongside them or whatever. It’s not a special case, I just spell it out for Command because sometimes people forget.

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