Our group is has a mildly fluctuating number of players, and because of that, an odd and interesting thing has come…

Our group is has a mildly fluctuating number of players, and because of that, an odd and interesting thing has come…

Our group is has a mildly fluctuating number of players, and because of that, an odd and interesting thing has come up.

The game difficulty varies highly with the number of players at the table. Specifically, going from three to two noticeably taxed my group’s downtime resources. They went from taking care of most of the resource problems (stress, heat, wounds) and having 1-2 coin left over, to spending every single coin and still having a significant heat problem.

Has this been the experience of anyone else?

I guess this shouldn’t be surprising – every player is basically worth 2 coin at downtime. Some of that is gone to deal with personal stress or wounds, but the amount of resource tax is generally determined by your setting’s action-to-grit scale, and doesn’t really rise with added players – if anything, it decreases, because they can specialize more and thus don’t need to take it on the chin as often.

My players are troopers and I rather enjoy making things be painful for them, so we are more than fine with things the way they are, but this might be a thing to keep in mind when setting up your own game!

Since registration opened for games this week at Origins, I was wondering if there would be any Blades games running…

Since registration opened for games this week at Origins, I was wondering if there would be any Blades games running…

Since registration opened for games this week at Origins, I was wondering if there would be any Blades games running in Games On Demand. If so, does anyone have times or dates? I’d love to clear my schedule!

Question about Crew Advancement and Coins:

Question about Crew Advancement and Coins:

Question about Crew Advancement and Coins:

Gaining Level 1 cost newLevel x 4 Coints = 4 Coins

Every Crew Member gets 1 coin (+2 per crew tier) as a bonus payment. I assume that the crew tier used here is the old tier, so gaining Level 1 tier brings 1 coin per Crew Member.

So the advancement is free of cost when youre crew has 4 members or more.

It get’s even better advancing to Level 2:

Cost = 2 x 4 = 8 Coins

Crew Member Payments = 1+2 = 3 Coin per member.

so you only need 3 members in the crew to pay for the advancement and you still have 1 coin for the party.

This seems odd to me. Yes, you need to have the money to get it back as a bonus, but is that as intended?

Do I miss something?

https://github.com/YaterODST/Blades-in-the-Dark-Character-Sheet1

https://github.com/YaterODST/Blades-in-the-Dark-Character-Sheet1

https://github.com/YaterODST/Blades-in-the-Dark-Character-Sheet1

Here is an updated version of my Roll 20 sheet. Fixed some code format problems so now everything saves properly and functions like it should. 

https://github.com/YaterODST/Blades-in-the-Dark-Character-Sheet1

So I used Andrew Shields’s excellent heist deck to set up the cult’s next score…

So I used Andrew Shields’s excellent heist deck to set up the cult’s next score…

So I used Andrew Shields’s excellent heist deck to set up the cult’s next score…

I got as contacts the rather lovely Theodore Lysander; pimp spy, Eric the White; an old war buddy of Drav’s with a revolutionary bent, and as the treasure: the infamous Charter of Crows; an arcane gauntlet that will be the downfall of the Spirit Wardens and the key to the plans of overthrow by the Motes.

A few rolls on the location tables got me…. A warm alchemical tower owned by a mad professor in Silkshore. The area is resplendent with flickering lights and alchemical smells. Unusually, chimes and tinkling bells fill the air.

Back to the heist deck for the dangers… The location is curiously defended by arboreal dangers: the Murder Tree, thirsty thorns and Sweat Nectar. This ought to be fun!

A big fight is coming up for my campaign – the Red Sashes have been weakened to the point where Ulf Ironborn is…

A big fight is coming up for my campaign – the Red Sashes have been weakened to the point where Ulf Ironborn is…

A big fight is coming up for my campaign – the Red Sashes have been weakened to the point where Ulf Ironborn is seeing them as prey. While the PCs don’t have a gang of their own (except for the Cutter on his lonesome) yet, they will be participating in the fight – to secure loot from the Sashes, to get on good terms with Ulf, and to secure a certain number of bodies for this death-essence addicted androgynous demon butcher. The Red Sashes will also be pulling as many of their allies into this fight as possible, as their own numbers are low. Many variables in play, meaning a lot of ease in determining complications. Exciting!

However, I have not done extended battle scenes much before, Blades or otherwise. So, a couple questions for the people who have – how’s it different from regular play? What should I watch out for? What tricks have you employed to make the experience be memorable, as the first major fight in a campaign should be?

(P.S. – also really looking forward to more gang details in the book. The fact that the gangs have allies and enemies of their own contributes a lot to making these groups feel like relevant and dangerous even when the PCs are just cutting their members up into ribbons.)

Looks like I’m officially running Blades at PAXEast for Indie Games on Demand.

Looks like I’m officially running Blades at PAXEast for Indie Games on Demand.

Looks like I’m officially running Blades at PAXEast for Indie Games on Demand. My time slots are Friday 11-1 and Saturday 1-3. It’s gonna be tight to do rules and a decent chunk of game in that time frame, so I’m probably going to fully generate characters and cut out some  of the more complicated systems.

Technically I’m offering Blades and Dungeon World during my slots, so it’s possible that the groups will choose DW and I’ll be sad (even though DW is great and I love it!).

Anybody have the link to Andrew Shield’s quick setup doc that replaces crews? Andrew Shields where are you?

I’m fairly new to the community here and was just wondering if anyone was working on a Blades in the Apocalypse type…

I’m fairly new to the community here and was just wondering if anyone was working on a Blades in the Apocalypse type…

I’m fairly new to the community here and was just wondering if anyone was working on a Blades in the Apocalypse type of hack. I know there wasn’t anything like that in the KS, but it seems like it would be a great fit!