I’ve been making a lot of art for the game lately. Here are some teasers!
I’ve been making a lot of art for the game lately. Here are some teasers!
I’ve been making a lot of art for the game lately. Here are some teasers!
I’ve been making a lot of art for the game lately. Here are some teasers!
I’ve been making a lot of art for the game lately. Here are some teasers!
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Dueling swords over the canal!
Extremely evocative and thematic stuff! Fantastic job!! 🙂
Aw, yiss!
Like we say at my country, “Impresionante”, amazing art!
Noice!
Wow
Very well¡¡¡
Oh my! So evocative John! I love it.
Excellent!
Really helps set the tone of this setting. Seeing as I was curious about Blades because of the similarities to the old Thief video game, this cements that.
Todd Crapper Yep, the Thief games are a huge influence.
John Harper To be specific, first level of the first Thief game. It’s the only one I’ve ever played and the only one I need to play.
Todd Crapper​ I suggest you give it a try…the (old) thief series is excellent even with its flaws and is a gold mine of ideas and inspiration for blades (the art, the story, the factions…)
Better and better.
awesome
looking forward to get the book finally xD
Looks great!
Great stuff!
This is so great because as an artist you’re able to integrate your specific visual ideas directly into the work. So many RPG products come across as disjointed between content, design, and artwork, but you’re wearing all the hats, so the result is by default going to be more “true” to your conception. What kinds of precedent do we have for that? I guess Kevin Siembieda, Jennell Jaquays, and Jeff Dee come to mind.
In any case, can’t wait to see it all laid out in the final product!
I will gladly accept entry into that august company. And add yourself to that list, Jason Lutes!
Superb work. Its improving a hell lot since the QS Art.