So I used Andrew Shields’s excellent heist deck to set up the cult’s next score…

So I used Andrew Shields’s excellent heist deck to set up the cult’s next score…

So I used Andrew Shields’s excellent heist deck to set up the cult’s next score…

I got as contacts the rather lovely Theodore Lysander; pimp spy, Eric the White; an old war buddy of Drav’s with a revolutionary bent, and as the treasure: the infamous Charter of Crows; an arcane gauntlet that will be the downfall of the Spirit Wardens and the key to the plans of overthrow by the Motes.

A few rolls on the location tables got me…. A warm alchemical tower owned by a mad professor in Silkshore. The area is resplendent with flickering lights and alchemical smells. Unusually, chimes and tinkling bells fill the air.

Back to the heist deck for the dangers… The location is curiously defended by arboreal dangers: the Murder Tree, thirsty thorns and Sweat Nectar. This ought to be fun!

8 thoughts on “So I used Andrew Shields’s excellent heist deck to set up the cult’s next score…”

  1. On a slightly related note – I keep thinking I should get various Pinterest images (mostly for NPCs) printed out as 6×4 photos – just because it’s so much cheaper than POD card decks…

  2. The print and play doesn’t have as much content as the physical card decks, it’s true. 

    As for staying up to date as the game evolves, I don’t think the heist deck will. For one, it doesn’t have mechanics, so no need to keep up there. For another, my goal was to keep the flavor of Doskvol without getting too tied to specifics that I don’t have access to (and won’t until the game comes out.) 

    I put in weird plants and animals and I made up stuff about city government and basically took a lot of liberties in putting the deck together. I don’t know if the game will support those assumptions or not when it is done, but part of the foundation of the game from the beginning is that your table can customize your version of the city. =)

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