Question about Cohorts!
Do they need to be human? What are the ramifications of making them a team of fighting dogs?
Our crew of breakers decided to have our Thugs be Loyal and Savage Rottweilers, and we didn’t see any terrible results off the bat. They need to be commanded, they fight alongside us, you can just roll quality if you need them to track something, etc.
That’s friggin’ awesome.
Totally fine. Cool idea!
They just cannot do human-stuff. Same as inventory, I guess, fictional positioning.
Adam Schwaninger John Harper Duamn Figueroa Thanks guys! It wasn’t my idea! The only credit I deserve is GMing the game correctly by not saying “No.”
Not saying no is really important, and not always easy. Well done you.
Ahem. takes credit and walks away
Dylan Durrant WAIT I NEED THAT
One of my players read this and now they want a cohort of trained rats that have the Rook type. I guess he wants them to pickpocket things? It’s an interesting concept.
Ghost-mind possessed rats!
I shudder to think what the Rat Cohort Ritual involves.
A lot of cheese? And a dead ratcatcher? On a totally different note, a guild of ratcatchers would be an interesting faction.
John Harper You know how the Outsider told you to get all those runes? Yeah. You just need to get more of those. It’s deceptively simple; almost counterintuitive. Don’t sweat it, you’ll be covered in rat bros in no time. 😉
That’s a disturbing mental picture.