Hello everybody,
I’m new to this group and to Blades and want to say hello before I post all my questions :).
I’m an old-school rpg-player from Germany, active since the early 1980ies playing games like D&D, Midgard, Shadowrun and lots of other stuff like Toon or Paranoia. I had a longer family-induced break lately but I’m starting my RPG-comeback now.
I missed the Blades kickstarter (mea culpa, WANT that hardcover!) but was hooked after reading the games description. I bought the early access version from drivethrurpg and am reading/re-reading it since then.
I used to buy&read rpg-modules just for fun (not necesarry playing them) and reading Blades is so much fun. Just group actions + leveling the group + flashbacks alone would be awesome. Now I have all that and all the small details (like healing via vice), too. Cool! Cool! Cool!
BUT: The “classic” games I knew have a more rigid structure especially concerning initiative and combat. Yes, that’s limiting but comforting, too. I’m still staring at the game and I’m not sure if I can handle that. I’m still fighting with some of the concepts (like NPCs without attributes/skills? When and how will NPCs get their actions), so please bear with me when the questions are rolling in.
Until then: Keep up the good work (especially John Harper and the “original” crew). I already drew a lot of inspiration from you guys.
Cheers,
Stefan
We’ve all got your back if you have questions.
Agreed! I’ve run about 3-5 different campaigns where I’ve been teaching new players, so yeah, some of us have a lot of experience teaching the system too. (Especially John, that scoundrel 🙂
Welcome, Stefan!
Thanks to everybody for the warm welcome!
Hi +Stefan wenn du mal über Blades reden willst schreib mich an, ich leite es schon seit dem Kickstarter regelmäßig.
Vandel J. Arden Danke für das Angebot! Werde zunächst ein paar Sessions machen und dann weitersehen.