I have both of the Dockers factions in my GM notes, and they are just sitting there.

I have both of the Dockers factions in my GM notes, and they are just sitting there.

I have both of the Dockers factions in my GM notes, and they are just sitting there. I have no clue what to do with them. I want to give them a progress clock but I have noooooo clue what they want to do. What do Dockers want? What do their bosses want?

8 thoughts on “I have both of the Dockers factions in my GM notes, and they are just sitting there.”

  1. What faction status score do they have with the PCs’ crew? If it’s positive, they want the PCs’ help against done other faction. If it’s negative, have them threaten the crew and demand done payment. Not amazingly original, but it should be enough to get the PCs involved and messing things up.

  2. As a specific example: In my game, the PC’s crew have the Docker as allies. A Docker foremen hired the crew to assassinate a Skovlander dock-worker who was calling for strikes to cripple imperial trade in Duskwall. After the crew completed the job, it came back to haunt them (literally) since the hit had been on Ulf Ironborns’ sister’s finance. Good times!

  3. What if a third party hires the crew steal a valuable shipment coming into the Docks. Or, conversely, what if the Dockers hire the PC’s crew to protect said shipment due rumors that an underworld faction’s intends to steal it. Bonus points of it’s a faction allied to the PC’s crew, but they don’t find out until the theft is underway.

  4. Those with the money and the power that fuel the docks are fed up with all the warehouse robberies and criminal chaos cutting into their profits. If they are going to have to increase security, they’ll pay the money and do it right.

    They’ve hired Jobel Karruthers, noted scholar, to work with his staff and install what he is calling “circulatory security” on the West Docks. This involves laying massive conduits of electroplasmic energy in the ghost field itself, with tributaries (like plumbing) to hundreds of security devices. These will include electrified doors, activated magnets, glassy remote viewers, will-stripped hulls, ghost field amplifiers, and ghost locks.

    Karruthers agreed to do the project in exchange for freedom to experiment with security systems. The West Docks were chosen because few people live there, and they could be relocated, so if something goes wrong the damage could be contained.

    The cost is staggering, and includes a staff of adepts called “Tracers” who will use proprietary rituals to trace back the energy of anyone who tampers with the system. This security is too new for rogue whispers to have an idea of how to crack it; pioneers have the worst of it. But they also get to hit systems that haven’t been thoroughly rounded yet.

    Initial reports are sobering to the scoundrels of the city. The system may not be unbeatable, but it raises the bar well past street riff-raff for the supplies and skills needed.

    The whole city will be watching the West Docks to see how this goes. If the test area is protected, then investors may be willing to pay to implement the system on an economy of scale. 

    The Church strenuously objects, citing concerns that concentrated electroplasmic energy in the ghost field might have unpredictable effects on the energy walls that shield the city. Fiscal conservatives are against the city tying up its own resources in this; the city will pay 20% of the expenses for the West Docks project. 

    Anyway, the fundraising starts at 3 segments of a 6 segment clock. Then there is a surveying clock with 6 segments, and an implementation clock with 6 segments. Each clock will start when the previous clock is half full.

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