When can a player push their character to add potency to their effect?

When can a player push their character to add potency to their effect?

When can a player push their character to add potency to their effect? Can they do on an action roll where they have already got +1d from either their character pushing themselves or accepting a devil’s bargain?  

What does advancing an NPC faction’s long-term clock entail? Is determined by a fortune roll, is it just adding a tick if the fiction expects one?

5 thoughts on “When can a player push their character to add potency to their effect?”

  1. I just add ticks as needed by the fiction (as informed by the mechanics). So it may be as the result of an action roll consequence, or entanglement, or downtime shenanigans. Or maybe I’m just interested in seeing that happen (as a GM). In which case, as you say, I’ll roll fortune to see what happens.😊

  2. Re: pushing for effect: Yes. I just checked the text and it was ambiguous. Now it reads like this:

    “For each bonus you choose below, take 2 stress:”

    Each bonus can be chosen only once for a given action.

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