So in tonight’s session the concept of zero level effect came up, since effect level gets manipulated far more than…

So in tonight’s session the concept of zero level effect came up, since effect level gets manipulated far more than…

So in tonight’s session the concept of zero level effect came up, since effect level gets manipulated far more than the dice pool in the current rules.

We like it!

After some fumbling it is mentioned briefly under dominance and also in the teamwork section as a mitigation principle for aiding. Which is also great!

But Perhaps John Harper on the effects and consequence page there needs to be a zoo effect ‘box’ just to highlight that scale/potency/quality can reduce an effect to zero?

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