Just wanted to say that Duskwall’s magic (and the ghosts and the demons) is evocative and interesting. My friend has been sold on the game solely from my bumbling descriptions. 🙂
Just wanted to say that Duskwall’s magic (and the ghosts and the demons) is evocative and interesting.
Just wanted to say that Duskwall’s magic (and the ghosts and the demons) is evocative and interesting.
I was wondering: is there a more detailed campaign setting available for backers yet? The quick start is a bit scanty… Have I missed something, or is the absence by intent?
I’ve been fleshing out the quickstart’s setting by listening to the actual play videos. I have the feeling a lot of people’s games are going to have over-the-top insane-o Whisper magic thanks to Stras Acimovic.
Hey know, as Cantor keeps saying, its not visible and the impact is mostly in the ghost realm. Also I took a Trauma for my escapades ^_~
LOL that Oskarr, he’s just so lazy. Standing around, then going up to the roof for some reason or another. (meanwhile in the spirit realm it’s like when the Ghostbusters’ containment grid goes down)
Christopher Meid The book will have more info, but it doesn’t go super deep. The idea is to give you evocative stuff that you can flesh out in play.
Here is some speculative world building. I’ve pulled together a summary post because it seems like a good time to do so. Some of the posts are about worldbuilding, some are crunchy things that still reveal a version of the world, others are adventure reports (but there’s worldbuilding all through them in making decisions about obstacles, tools, and targets.)
https://fictivefantasies.wordpress.com/2015/09/29/summary-of-blades-in-the-dark-worldbuilding/