In my game last night, the scoundrels put on acolyte robes and tried to drift out of the temple in the crowd, undetected.
With the new action list, “slip” is gone. So what would you use for that? Finesse doesn’t quite seem to fit, Prowl is a stretch, Deceive seems too high-engagement since they’re trying not to make eye contact. Maybe Discern for seeing a way through with minimal engagement?
You could turn it around and ask the players how their characters are doing it, of course. Let them pick something that doesn’t quite fit, and run with it. Or, you could make it a resist test to escape the consequences of being caught in the crowd, because Guile makes sense in the broad strokes.
You could do it without a roll, but I wanted to add in an element of potential complication (and one arose; they smelled awful from their adventure, and got stuck in a human traffic jam [delayed], stinking the joint up until they could get through.)
I thought it was always the players which nominated how an action was done?
Andrew Stephens Sure, but in my situation I’m almost always playing with people who have not read the rules. So, I propose one or more solutions, then open it up to their ideas. I don’t want to punish them for not doing their homework.
Deceive mentions being how you run disguises in the quickstart, so I would default to that unless working something else. I’d accept Slip without making it harder if someone described the action that way (focusing on how they use the disguise to give them cover, rather than how good the disguise was). Sway would be if they were drawing attention to themselves acting in the role of the acolyte.
Slip is the one I would have used, but it doesn’t exist anymore.
Looking at quickstart02 it is there, have I missed a new version of the quickstart?
https://plus.google.com/+JohnHarper/posts/K2hDV8wRuM3
Using a disguise like that sounds like they’re Deceiving the enemy. A disguise is a deception, right? Don’t overthink it. 🙂