I think it would be helpful to reflect on how to manage a crew getting bigger when it goes up a tier.

I think it would be helpful to reflect on how to manage a crew getting bigger when it goes up a tier.

I think it would be helpful to reflect on how to manage a crew getting bigger when it goes up a tier. The game encourages crews to go up a tier, the idea is they are fighting for advancement in size and power.

However, the manageable number of PCs does not go up when the crew tier does. So, what does that mean? Do your gangs join the crew, and you get more gangs? How do you manage leadership in the crew, and does it still make sense to have “crew” and “gangs” as the two categories? Or do you reach a point where you need middle management? “Leaders” and “made men” and “gangs” for example.

There comes a point where your PCs are directing a more broad operation than you can easily manage with PCs and gangs as the two categories.

I think the crew rules need to address actions taken by the crew that are not undertaken by PCs or by gangs.

I also think it would be useful to have something like the “entanglements” possibilities that are “internal politics” that can cause problems for a crew during each down time. There is a “morale” effect; what else is it for? I think it could be used to suppress internal dissent and dissatisfaction and plotting and theft.

Issues of discipline and the like will come up. Underlings will cause problems that they need the leadership to sort out. Gang leaders will aspire to be crew bosses to come to the attention of the guys running a tier 3 crew.

In short, I think there needs to be more granularity for Tier 2 and up.

4 thoughts on “I think it would be helpful to reflect on how to manage a crew getting bigger when it goes up a tier.”

  1. I’m sure this will be handled in more depth in the full game text.

    Maybe look to Apocalypse World for how they handle a Chopper’s gang vs. a Hardholder’s hardhold in the mean time.

  2. I’m really not interested in Apocalypse World. One thing that sold me on this game is that while it has influences, it is not a reskin, but a different game. 

    I think it’s better to bring this sort of thing up while the game is still malleable. Maybe it is addressed, but we have no way of knowing that. Doesn’t hurt to think out loud about the sort of issue I see on the horizon if I’m in a group that plays long enough to “level up” a tier.

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