Basically, Blades assumes a sandbox environment with fixed factions, all more or less in the same business – right?
Could the game handle a hack well where the factions are unknown first and evolve or are discovered over time?
I’m thinking anime superpowers, where the heroes live in a small world first and discover both the “big bad” as well as their allies over time – as well as diverse groups ranging from family, goverment agencies to strange races.
I think that would be a fairly easy hack. Have them only know the factions in their initial tier (representing the known common world). As things escalate start slowly introducing the next tier’s factions. They should know all of the Tier 2 groups by the time they make the jump to tier 2. Repeat with Tier 3 and so on.
You don’t need the factions to be in the same business at all. They just need to be somehow relevant to the interests of the crew.
Very interested in this. I’ve been thinking about similar questions about a more flexible and growing faction cast for a One Piece hack.
Strikes me as a useful approach for something GTA-esque too.