13 thoughts on “Am I missing what “Experienced” does for a crew?”

  1. Renown changes, well, the renown of the group.

    A reputation that can be utilized.

    Apart from that you get new Special Crew Abilities and new “buildings”.

  2. It gives you an extra way you can use your Renown. You may start with your crew being known for being Daring, but now you’re also known for being Subtle, for instance.

  3. It adds another Reputation type, not changes it. What I can’t find is how that does anything mechanical. Basically, aside from the bragging rights to say our crew’s ooky and dangerous, what reason would a crew take it?

    Also, each playbook has a “special armor”. Each such ability has an armor for a certain situation as well as a way to use a crit to clear Stress. Cool. I got that.

    Next to each such “armor” there are two “blade-boxes”. I assume that when you use the armor aspect of these abilities you check one of the boxes. Do you also do the same when clearing Stress with a crit?

  4. I think only one of the boxes is for the ability. The other is left blank for whatever else might give extra armor in play.

    You check the boxes just like stress. Armor is spare stress so you can take some extra bad stuff and not have to worry about refilling it with vice later. You don’t check that armor box for clearing stress; instead, you un-check one of your stress boxes.

  5. The extra armor area is for an additional type of armor (if you took Beyond from the Whisper playbook, for example).

    When you use your armor, you mark its box. This lets you avoid any single bad outcome (if that type of armor applies).

  6. “When you use your armor, you mark its box. This lets you avoid any single bad outcome (if that type of armor applies).”

    Wait, I didn’t understood that. Doesn’t armor absorbs 1 point of stress?

  7. Right. There’s a gray line (on the Cutter sheet) that goes to Battleborn. If you have that ability, you can tick the box next to Battleborn to absorb a hit.

    The gray box underneath that (that doesn’t have any text in it) is a space to write a different special armor type, if you ever get one (like Beyond).

  8. Perfect! Thanks. Speaking of filling in additional things, is there a reason your friends are prechosen? Is it something tied to the setting?

  9. Going back to my original question, I don’t see the benefit of buying “Experienced” for your crew. It doesn’t seem to do anything that makes it worthwhile. If you want to be known as Daring, be daring. Want to be Weird, be weird. Everything else has a decent benefit, but I’m just not grasping the benefits of “Experienced”.

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