Wow, I am a bit bewildered about such an active community for a game not even published yet.

Wow, I am a bit bewildered about such an active community for a game not even published yet.

Wow, I am a bit bewildered about such an active community for a game not even published yet. Most Indiegames communities dont even get near to this in their prime.

According to the Quickstart-PDF, hacks and so on shouldnt appear before the official release, does that also count for small things like new factions and very slim reskins which doesnt includ much more than sheets of archetypes and crews with some background material?

5 thoughts on “Wow, I am a bit bewildered about such an active community for a game not even published yet.”

  1. I think a big part of it is the transparency of the design process. John Harper and a few of the reskin designers have posted stuff here about their concepts or the evolution of the game. 

    Plus which, while the game may not be fully developed it does have a solid, interesting and original system. It’s hard NOT to get ideas about what you might use it for. 

  2. Oh my yes, to what Linda said. I was one of the playtesters and editors for the teslapunk horror game, Unhallowed Metropolis, and I am already thinking of how to reskin BitD’s system for Neo-Victorian Undead Horror. 🙂

  3. Tin Raven Press You’ll have to judge how much you’re willing to do between now and when the final game is released. Light reskins and factions don’t seem like a problem, to me. It’s mostly as Jennifer says — I want people to be aware that the game will change a bit over the next few months, so do any hacking with that in mind.

  4. Thanks for the clarification. I dont have the need to keep things compatible at all, but to tinker with each single gear as much I like. 

    For what I have in mind, most of the game play would be even more reduced to a light system, maybe mixing it a bit with Cortex+ for some dice variations etc. I am not fixed on a defined system but see a system as a toolbox. 

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