I was reviewing my group’s second session of BitD tomorrow and I realized that there was an aspect of Recovery rolls…

I was reviewing my group’s second session of BitD tomorrow and I realized that there was an aspect of Recovery rolls…

I was reviewing my group’s second session of BitD tomorrow and I realized that there was an aspect of Recovery rolls that I wasn’t clear on. I understand that you can have another PC roll to heal you (remove a lasting effect), or you can roll to heal yourself, at the cost of 1 stress.

However, what if you are receiving treatment from an NPC? What determines the number of Action dice rolled in that context?

14 thoughts on “I was reviewing my group’s second session of BitD tomorrow and I realized that there was an aspect of Recovery rolls…”

  1. I asked this as well, the response felt kind of weird to me, but I’ll relate in anyway.  In the event that you are receiving treatment from an NPC, you are always also receiving treatment from a PC, but the NPC’s effect is represented by an improvement to the roll based on how much coin you spend.

  2. To be healed by a npc, I will use an action like Command (especially if the npc is a member of my gang), Sway (to convince the npc to help me), or Consort (to use my connections to find the good person to help).

    And I almost forgot, Supply of course, Supply in fact seems the first choice if you have to pay for the recovery.

  3. Using Supply to acquire NPC treatment made the most sense to me too, Tom Z. I just wasn’t sure I had missed somewhere in the text where a specific answer was given.

  4. hmm what is stitch really for?  wouldn’t it almost always be better to improve command or supply and convince or hire an NPC for the same result?  Since those skills would see use in other situations as well?

  5. Chris Boyd​, I got the impression that characters could use Stitch to help other characters check off segments of their recovery clocks for injuries during a job, so long as it fit the fiction.

  6. Chris Boyd Mike Leavitt The description of Stitch says “remove a lasting effect penalty for one sequence of action” which is pretty handy in the middle of things, but might get repetitive.

    Thinking more about this discussion, and the “Healy Thyself” note under the Recovery roll. I wondered if all my action rolls to recover my lasting effects require me to take 1 stress (i.e. it taxes my stress to roll my own Supply or Command action to hire a physicker) Of course, any ally could roll instead, but does that count as my free recovery action for the Downtime phase or theirs? Is that a misguided question?

  7. Adam Minnie​, I must have missed that bit. Thanks.

    As for the recovery rolls, it would probably be up to the fiction and the nature of the Lasting Effect. I probably wouldn’t charge players the Stress, though, unless it made the game more interesting.

  8. Haha legit.  I was also thinking, is there any concept of stabilizing a wound, or bleeding out that stitch would interact with?  Theres rules for recovering from a wound, but not for them getting worse.

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