I ran our first session of Blades tonight and it went very well (I’ll post a writeup later).

I ran our first session of Blades tonight and it went very well (I’ll post a writeup later).

I ran our first session of Blades tonight and it went very well (I’ll post a writeup later).  I did have one question come up.  Is the development roll the only way for the crew to gain coin after a successful score?  I know it abstracts the daily living expenses/blowing their money/etc., but it seems odd that only the gang as a whole gets coin.  Do the characters share the communal coin?  How do they get coin for themselves to stash for retirement?

5 thoughts on “I ran our first session of Blades tonight and it went very well (I’ll post a writeup later).”

  1. Yeah, the development roll is the only way to gain coin after a score. But you also gain coin after Crew Advancement (p19). When you have 6 crew advancement ticks each PC gets 1 coin (+1 per crew tier) as their share of the profits, which they may keep as spendable currency or permanently Stash away for retirement.

    I read the rules under Coin (p19) as anyone can spend the crew’s coin during downtime. 

  2. Thanks for the pointers everyone.  I checked back over the rules on Coin and think I get it now.  My crew is going to be disappointed that they don’t have more to show for their scroe, I’m guessing, but I need to stress to them how much a single “coin” is.

  3. There are two approaches that come to mind:

    1: Really stress that you’re not talking about a single, literal coin. It’s a placeholder for “some serious coin”, but one that can be quantified. It’s the difference between a few bucks in your pocket and a couple grand in the bank.

    Or, on the other end of the spectrum

    2: Have them watch John Wick, where the entire underground assassin economy runs on coins (likely gold kuggerands) and a single coin is enough for a significant effect. Maybe once the goods have gone through a fence, they’re left holding a few hugely valuable coins. You have to handwave the storage limits there, but that’s as simple as “more than a couple coins per head outside of a vault is a score that’s too big to ignore.” Or maybe instead of gold, Coins are made from a derivative of spirit essence or are charged with electroplasm, and too many in one spot draws heavy ghost attention. (In this version, a vault is likely to be more about containing the emissions of coins rather than keeping them safe from other crews).

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