I ran our first session of Blades tonight and it went very well (I’ll post a writeup later). I did have one question come up. Is the development roll the only way for the crew to gain coin after a successful score? I know it abstracts the daily living expenses/blowing their money/etc., but it seems odd that only the gang as a whole gets coin. Do the characters share the communal coin? How do they get coin for themselves to stash for retirement?
I ran our first session of Blades tonight and it went very well (I’ll post a writeup later).
I ran our first session of Blades tonight and it went very well (I’ll post a writeup later).
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On p.18 it opts that PCs get 1 coin as their share of the profits which they can keep as spendable currency on hand or stash away for retirement.
Yeah, the development roll is the only way to gain coin after a score. But you also gain coin after Crew Advancement (p19). When you have 6 crew advancement ticks each PC gets 1 coin (+1 per crew tier) as their share of the profits, which they may keep as spendable currency or permanently Stash away for retirement.
I read the rules under Coin (p19) as anyone can spend the crew’s coin during downtime.
Thanks for the pointers everyone. I checked back over the rules on Coin and think I get it now. My crew is going to be disappointed that they don’t have more to show for their scroe, I’m guessing, but I need to stress to them how much a single “coin” is.
There are two approaches that come to mind:
1: Really stress that you’re not talking about a single, literal coin. It’s a placeholder for “some serious coin”, but one that can be quantified. It’s the difference between a few bucks in your pocket and a couple grand in the bank.
Or, on the other end of the spectrum
2: Have them watch John Wick, where the entire underground assassin economy runs on coins (likely gold kuggerands) and a single coin is enough for a significant effect. Maybe once the goods have gone through a fence, they’re left holding a few hugely valuable coins. You have to handwave the storage limits there, but that’s as simple as “more than a couple coins per head outside of a vault is a score that’s too big to ignore.” Or maybe instead of gold, Coins are made from a derivative of spirit essence or are charged with electroplasm, and too many in one spot draws heavy ghost attention. (In this version, a vault is likely to be more about containing the emissions of coins rather than keeping them safe from other crews).