I can’t find the post that read in part “from my reading, it doesn’t seem possible for PCs to die”.
That query is responded to just fine in the FAQ, but I wanted to mention here what I’m thinking of as a baseline to direct a group’s discussion of the issue.
By default, when the fiction seems to contain lethal potential, the position is already DESPERATE and the PC chooses to “try again by taking a bigger risk and rolling a DESPERATE move,” then how about the default danger is death and by default the player is not going to choose to mitigate that result with Stress?
I also generally play with players that might choose death for their PCs before it got to that point if it felt right, but I can see some groups wanting a pre-defined “here’s where we hoist the ‘death flag’ line.” This might serve.
And they can still “go ghost”.
That seems like a very good method.
It’s post 177 on this page: http://forum.rpg.net/showthread.php?751083-Kickstarter-Blades-in-the-Dark/page18