6 thoughts on “What happens when PCs come to cross purposes?”

  1. You use action and effect rolls pretty much as normal. The PC with initiative rolls action. The PC who’s resisting rolls effect to see how much stress it costs to negate the effect.

    If there’s a question of who’s acting and who’s resisting, you work it out from the fiction, or both parties can roll action.

    It seems a bit complicated at first, but if you step through the results and apply them, it works out well.

    There’s a section in the book about this, with examples.

  2. This happened in our group a couple weeks ago.

    Brandon’s Cutter, Kobb, wanted the crew to do a particular job. The other PCs wanted to do something else. So, Kobb was like, “This isn’t a fucking democracy. We’re going after the cult. So gear up.”

    I asked the other players if this is a roll or not. Can Kobb even try to command them like that? They thought it was worth a roll. So Kobb rolled command (it was controlled, I think). The other PCs rolled Will to resist, and then decided to either go along with Kobb’s command, or resist and pay stress. Everyone ended up deciding to go along with Kobb’s orders.

  3. Thanks! This quick start is really inspiring; the rules take the “bigger challenges mean more complications, not whiffing” ethos of *World games and cranks it to eleven. This will definitely be a huge inspiration for my Miyazaki post-apocalypse game, if I do not end up outright hacking blades instead. “Favors” and “Deliveries” instead of scores would not be tricky at all.

Comments are closed.