I thought I’d asked this but I cannot find the thread. Sorry if this has been answered already.

I thought I’d asked this but I cannot find the thread. Sorry if this has been answered already.

I thought I’d asked this but I cannot find the thread. Sorry if this has been answered already.

So will the book or the potential companion specifically address best practices for hacking the game.  Suggestions for play-sets that fit best within system Etc?

I have some ideas about some scenarios that are very different from the vibe of the play-sets so far.  I don’t want to run too far if its really just a dead end.  Thanks

6 thoughts on “I thought I’d asked this but I cannot find the thread. Sorry if this has been answered already.”

  1. I got my share of ideas too. 🙂

    Well two to three, maybe four, ideas ^^;

    Regarding the suggestions I don’t believe they will be extensive.

    More like with bootleggers. A designed game with all the source files to do what ever one sees fit with it. Best practices will be developed by practicing. Though a hacker guide might be nice. 🙂

  2. John replied over at the RPG.net forum.

    “Yep. The game will have a “how to hack with a blade” chapter, similar to the ones in Dungeon World and Apocalypse World.

    And that chapter will probably make it to the public before the final game release. I know people want it.”

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