I thought I’d asked this but I cannot find the thread. Sorry if this has been answered already.
So will the book or the potential companion specifically address best practices for hacking the game. Suggestions for play-sets that fit best within system Etc?
I have some ideas about some scenarios that are very different from the vibe of the play-sets so far. I don’t want to run too far if its really just a dead end. Thanks
I got my share of ideas too. 🙂
Well two to three, maybe four, ideas ^^;
Regarding the suggestions I don’t believe they will be extensive.
More like with bootleggers. A designed game with all the source files to do what ever one sees fit with it. Best practices will be developed by practicing. Though a hacker guide might be nice. 🙂
John replied over at the RPG.net forum.
“Yep. The game will have a “how to hack with a blade” chapter, similar to the ones in Dungeon World and Apocalypse World.
And that chapter will probably make it to the public before the final game release. I know people want it.”
It gets better and better by the minute 😀
I was just about to share that info. Hacking guide chapter ftw!
Whoops! I just saw this post. I still love you guys more than RPGnet. I promise. 🙂
Considering I’m on both (and started a thread on enworld as well), it’s all good, John Harper