If you wanted to know what a Hound’s weapon looked like

If you wanted to know what a Hound’s weapon looked like

If you wanted to know what a Hound’s weapon looked like

http://www.rockislandauction.com/blogpics/2016/09%20-%20September/FFU160-Z-F3-H_web.jpg

http://www.rockislandauction.com/blogpics/2016/09%20-%20September/FFU160-Z-F3-H_web.jpg

I’m having some of my brain biscuits turning and I am thinking of some really good cyberpunk hacks for this system.

I’m having some of my brain biscuits turning and I am thinking of some really good cyberpunk hacks for this system.

I’m having some of my brain biscuits turning and I am thinking of some really good cyberpunk hacks for this system. I figure using the Stress and Trauma system could really be interesting for using the cyber psychosis episodes from Cyberpunk 2020.

Ooh, I’ve already got the name for it, (Mirror)Shades in the Dark

https://docs.google.com/document/d/1JtmTXpPYZ0qYp5LjPFh0y8voRh20DP0vifq1eM2Ojps/edit?usp=drive_web

With character items, are the assumed to carry all items associated with their playbook and the items on the right…

With character items, are the assumed to carry all items associated with their playbook and the items on the right…

With character items, are the assumed to carry all items associated with their playbook and the items on the right sidebar are counted for character load?

Started listening to Friends at the Table playing the game and its great and is great demonstration of the rules.

Started listening to Friends at the Table playing the game and its great and is great demonstration of the rules.

Started listening to Friends at the Table playing the game and its great and is great demonstration of the rules. Make me want to play it even more!

I see the influences of PBTA for how task resolution is handled, but my question is in relation to “fighting”.

I see the influences of PBTA for how task resolution is handled, but my question is in relation to “fighting”.

I see the influences of PBTA for how task resolution is handled, but my question is in relation to “fighting”. Since NPCs don’t have stats or anything like that, how would you, the GM, handle a more extended fight? Using a clock? One hit for mooks, 4-piece for a tough guy, 6-piece for a real tough guy, 8-piece for a boss?

Been really enjoying the system and how it works…I can’t wait to really start a session with it.