Something just occurred to me as I reread the Action descriptions in the Quickstart: As it stands, almost every…

Something just occurred to me as I reread the Action descriptions in the Quickstart: As it stands, almost every…

Something just occurred to me as I reread the Action descriptions in the Quickstart: As it stands, almost every Action is a verb. Which is cool, it makes it easy to grok what they’re about and helps encourage mechanical statements that flow more readily in conversation (e.g. “I Prowl past the guard” vs. “I use Stealth to sneak past the guard.”)

The one exception right now is Mayhem. Which is a great term, don’t get me wrong, but as the one noun in a list of verbs it sticks out to me. Now, maybe I’ve just been watching a little too much Archer lately, but might I humbly suggest, in lieu of “Mayhem,” the Action be called “Rampage?”

https://www.youtube.com/watch?v=5cR-WiGKZtg

https://www.youtube.com/watch?v=5cR-WiGKZtg

Apologies if this has already been asked and I just didn’t see it, but does Stress “wrap around” if you end up…

Apologies if this has already been asked and I just didn’t see it, but does Stress “wrap around” if you end up…

Apologies if this has already been asked and I just didn’t see it, but does Stress “wrap around” if you end up taking Trauma before you’ve marked off all the Stress to avoid an Effect?

e.g. Frost is sitting at 6 Stress and flubs a resist roll to avoid being shanked (1-3 result, 4 Stress to avoid). Two Stress is enough to push him over to his first Trauma and clear his Stress track, but does he have to soak the remaining two Stress on his “new” Stress track, or does ticking Trauma absorb all Stress from the current hit?