Another question about theme I suppose is in the Whispers power, Channel. My first reading of it was straightforward-you can use electroplasm to get some basic obvious effects. Lightning generation and perhaps a few things dealing with ghosts (ending a possession, hollowing a person, that sort of thing).
First whisper that picked it up was quick to notice that it didn’t say what kind of effects it could produce, and swiftly added all sorts of elemental items, bringing the power in light with wizardry in a traditional RPG. Apoc World games have long been teaching me to ‘roll with’ player ideas-you don’t want to say no to an idea, it just stifles creativity, but it kind of feels that allowing this thing would change the setting and tone considerably.
WHat do you guys think? What sort of powers should be usable with channel? Should it be okay to let whoever gets this power to introduce flight, telekenisis, mind control and whatever other effect they can conjure and similarly empower NPC’s who will have access to the same special power?