Another question about theme I suppose is in the Whispers power, Channel.

Another question about theme I suppose is in the Whispers power, Channel.

Another question about theme I suppose is in the Whispers power, Channel. My first reading of it was straightforward-you can use electroplasm to get some basic obvious effects. Lightning generation and perhaps a few things dealing with ghosts (ending a possession, hollowing a person, that sort of thing). 

First whisper that picked it up was quick to notice that it didn’t say what kind of effects it could produce, and swiftly added all sorts of elemental items, bringing the power in light with wizardry in a traditional RPG. Apoc World games have long been teaching me to ‘roll with’ player ideas-you don’t want to say no to an idea, it just stifles creativity, but it kind of feels that allowing this thing would change the setting and tone considerably. 

WHat do you guys think? What sort of powers should be usable with channel? Should it be okay to let whoever gets this power to introduce flight, telekenisis, mind control and whatever other effect they can conjure and similarly empower NPC’s who will have access to the same special power?

Okay. So have a slide who is confused about Adaption, and I really couldn’t answer their questions well.

Okay. So have a slide who is confused about Adaption, and I really couldn’t answer their questions well.

Okay. So have a slide who is confused about Adaption, and I really couldn’t answer their questions well. 

It lets you take stress to substitute actions, which is straightforward enough mechanically. I guess my point of confusion is how does it work narratively? If they use Sway in place of Mayhem, how does that come through in the fiction? My first thought is to turn it on them and have them justify it-but frankly, if you can justify any skill then you could just use it normally, so why bother with taking a stress? 

The other option is not ask them to justify it, but that just leaves a feeling of disatisfaction as we’re not able to picture exactly whats going on here. 

Alright, so trying to do chargen, and a friend has a character concept I’m trying to model.

Alright, so trying to do chargen, and a friend has a character concept I’m trying to model.

Alright, so trying to do chargen, and a friend has a character concept I’m trying to model. Part of their conceit is they want to be a bare-handed fighter-utterly brutal without the need of a weapon. 

Normally it’d be easy to handwave that, but saying they’d be merely ‘risky’ when going against a master swordsman unarmed feels off. Would we want to make a custom ‘special ability’ with that or assume that when their Cutter picks up the deadly special ability that it just counts them as always armed? 

Or would a better way is just to say they need to use the Rage Elixers to go against especially dangerous foes?