Scum and Villainy Ship Creation Question

Scum and Villainy Ship Creation Question

Scum and Villainy Ship Creation Question

Some friends and I just did character and crew creation for Scum and Villainy. Overall it went well but we had a bit of a difficult time understanding some of the aspects of ship creation.

The confusion crops up in Step 3: Customize Your Ship. In the summary on page 116 it says “Add two systems to the ship”, but in the text on page 113 this is phrased as “You choose 2 additional ship systems to improve.” We got a little bit confused at this stage (what does “add” mean? what does “improve” mean? Is a “module” an upgrade or is it an improvement to a system?) and where we landed in play was this: on the Stardancer ship sheet, we “improved” engines by ticking one of the engines boxes and selecting Afterburners, then we “improved” comms by ticking one of the comms boxes and selecting Quantum Encryptor.

I now think we did that wrong, and what we’re meant to be doing at this stage is just ticking one “quality” box each in any of the four systems (so, increasing Hull quality from 2 to 3, Engines quality from 1 to 2, Comms quality from 0 to 1, or weapons quality from 0 to 1). And we should NOT have ticked afterburners or Quantum Encryptor at this stage, these are “upgrades” which would have to be selected later in 5. Assign Upgrades. Do I have that right?

Another question: if a system is at 0 does that mean we can’t use it? Like if we have no boxes ticked for weapons quality, is the ship just unarmed?

One last question: the modules listed on the ship sheet aren’t a limit on what can/can’t be implemented–they’re just the ones that are currently available to implement, and anything else we want to add (at ship creation or with another upgrade through advancement later) has to be bought with cred. Do I have that right?