So one of the things I like to do as I’m getting hype to run or play a game (run, in this case – my first time, but I’m just gonna hyperventilate into this paper bag and it’ll be fine) is to consume some appropriate media and view it through the lens of the game, so I can really start to grasp how I can use the system to convey what I want it to.
I happened to watch me some John Wick last night, for instance, and that’s where I started. So I’ll consider things like playbooks (John’s a pretty maxed out Cutter, who dipped for Reflexes, Tough as Nails, and probably Vengeful; I pictured Marcus as a Hunter), how they’re accomplishing things (John’s old list of friends and contacts, old favors in the underworld’s economy), and interesting risks and consequences (an old friend working the front door of the club).
Notably, there was a lack of downtime in the film, so clearly John’s player was being super careful with Stress. (Or he was using the old rules with the abilities which let you clear stress on crits. š )
Am I the only person who does this? Not just looks at media, but specifically frames it in the rules to see how to make it work? What other great ideas from scenes have ended up working super well when looked at through that lens?