Sorry if this has been asked before. I tried to look but couldn’t find anything easily. Nothing in the FAQ.

Sorry if this has been asked before. I tried to look but couldn’t find anything easily. Nothing in the FAQ.

Sorry if this has been asked before. I tried to look but couldn’t find anything easily. Nothing in the FAQ.

I am about to start GMing for blades.

My group has decided to be a crew of Breakers. They want to basically to do the thug thing and take over their own piece of doskvol. This will likely have a large amount of direct conflict.

Sooooo: I remember John saying in a blades episode that combat is a little wishy-washy in blades in the dark and that you can kind of come up with anything.

I was just curious if anyone had created a guide on this aspect of BitD at all. The important part to me is how to assign a clock or other measurable to a combat. What size clock = what size opposition.

The funny thing is, I think it is easy to do the really bizarre things in BitD (ie. this demon has an 10 clock, all hits have no or limited effect, etc.).

It seems a little harder to assign a similar scenario to a standard fight. For example, I think the first possible fight will be against the owners of a drug den (and guards). I would say 8 people – tier 1. I will start a clock for the enemy of “getting reinforcements” to put some pressure on (4 segment).

So breaking it down to a simplified system – should I say 8 segments requires 4x standard effect – this seems ok – 1 segment represents an enemy person.

I want to make sure it seems difficult and draws out a few devils bargains or resist rolls. Once I have a few fights finished I can judge to make it easier/harder.

How has everyone else achieved this?