Trauma-ing out while resisting
Got a question for the group think…
I was listening to Friends at the Table playing Scum and Villainy and one of their characters traumaed out on a resistance roll, and they played it that that was effectively a failed resistance—the consequences still came to bear, with the character out of the action.
My immediate response was that the resistance still should have worked before the character as taken out of action, but I’m not sure…
How do y’all play it? Consequences coming back defo makes the game grittier, but I really like the last-hurrah flavor of traumaing out while saying nope.