Session 1 – The Restless Hunger

Session 1 – The Restless Hunger

Session 1 – The Restless Hunger

Character creation was a lot of fun (even though it takes a while, theorycrafting a crew and workshopping bizarre ideas is a great time)

Our Crew –

Mel’Quan, a whisper from the Dagger Isles – Cult leader

Grine, a tarnished Akaroshi Nobleman – P.R.

Amosen Basran, an Iruvian Lurk

The Great Muffuletta, an Akoroshi Cutter – Local Boxing Legend

The Restless Hunger is a cult who worships the ghosts of tapeworms that live in the bellies of their devout worshippers (we run a weird table). Their jam is to infect people with the tapeworms, and overfeed them in feeding houses until the tapeworm dies of overeating, and then the tapeworm ghosts become their gross companions. (I’m not yet sure if it’s actual tapeworm ghosts that they’re dealing with or more like, mini leviathanesque demon tapeworms, but we’ll play to find out.)

Score 1 – A sanctuary.

The crew is Hq’d in Charhollow, but they do a lot of business in Nightmarket (where the food and trade is!). So that they could have a Sanctuary in their hunting grounds, they laid claim to a Restaurant named Krop’s Kabobs. (I was scrambling for a name – I guess he is a RETIRED Constable in this Duskwall) It was a social mission that Grine arranged with his contact Klyra. They got a six on engagement, and so the Billhook muscle that normally protects the place was not ready for a fight, helping Krop with cleanup. The crew offered their services to Krop – namely, they would send prospective initiates out to spend money there and feed their fledgling worms, and maybe offer some protection. Krop stated that he already had protection (gesturing at the billhooks) and that the current protection wouldn’t take kindly to new operators. Muffuletta fought both billhooks at once, and Amosen turned it into a real party by shooting one of them in the face. (cue the tolling bells of the spirit wardens.) The other one tried to escape, but was taken to the ground by Mel’Quan, who decided he was a chosen one of the Divine Consumer (#tapewormgod). Having kidnapped the billhook and secured the joint, Krop warned that there would be more trouble from the Billhooks.

Downtime – The Bluecoats went looking to question Klyra about the weird goings on because they heard she had arranged the meeting, but Grine managed to smooth it over with her and the Bluecoats. She warned him not to shit in her house anymore. Amosen overindulged his vice (Obligation: he watches over inmates at a mental hospital) and got ID’d by some passing Billhooks. Muffuletta did some rocky style log dragging montages, and Mel’Quan started a long term project to deprogram the captured billhook and turn him into an embedded asset within the Billhooks.

All in all a pretty good chargen and first score!

I feel a little bit like a dummy, but I’m having trouble sussing out what HOLD connects to mechanically.

I feel a little bit like a dummy, but I’m having trouble sussing out what HOLD connects to mechanically.

I feel a little bit like a dummy, but I’m having trouble sussing out what HOLD connects to mechanically.  does it modify rolls at all, or is it a fictional positioning sort of thing? 

Something I really love about Blades is that I can look at generic fantasy city maps and just burst with ideas about…

Something I really love about Blades is that I can look at generic fantasy city maps and just burst with ideas about…

Something I really love about Blades is that I can look at generic fantasy city maps and just burst with ideas about how it might be laid out, gang wise. 

So – I’m going to be running a game on Saturday – It went from 3 people to 5 – which gives me a little bit of…

So – I’m going to be running a game on Saturday – It went from 3 people to 5 – which gives me a little bit of…

So – I’m going to be running a game on Saturday – It went from 3 people to 5 – which gives me a little bit of anxiety as I haven’t run it before, but this is how you grow as a person, right?  Anyway – I’m wondering what an appropriate challenge level should be for a job – one clock per player?  X segments per player, spread evenly or unevenly over a series of clocks – I searched a bit and didn’t see anything like this tackled, but if there’s a discussion and or answer already, let me know. Thanks!