I just started GMing Blades and I’m having a bit of trouble understanding the Recovery downtime activity. My intuition is that it should be possible for some types of lesser harm to heal quickly on their own, but there doesn’t seem to be any affordance in the rules for that.
For instance, if a character stayed up all night Studying and takes Level 1 harm, Exhausted (which was used as an example in the book, if I recall), I think it would feel immersion-breaking to me if the character had to spend multiple downtime activities, spend coin, and hire a doctor or medic to treat them for their exhaustion or else spend the whole next score with reduced effect level. It seems, in a case like that, that a good night’s rest (or even a nap) would suffice. This incongruence I perceive also might apply to harm such as, say, Twisted Ankle, Dazed, or, as an example from the Consort section, Trashed.
Maybe I’m just being too persnickety about flavor and maybe I should just let the mechanics do their work, since mechanics never map perfectly onto the fiction in games anyway. But maybe I’m missing something. Any thoughts?