Ran a great session last night using Kiel Chenier’s Blood in the Chocolate module from Lamentations as the basis for…

Ran a great session last night using Kiel Chenier’s Blood in the Chocolate module from Lamentations as the basis for…

Ran a great session last night using Kiel Chenier’s Blood in the Chocolate module from Lamentations as the basis for a score, inspired by Jason Cordova and Tom McGrenery’s Fear of a Black Dragon podcast.

Took a little bit of tweaking to move the setting from 17th century France to Duskwall, but for the most part it plugged in really well. Toned down the candy-themed poisons a little (didn’t want to kill off the crew), but they had a BLAST searching Lucia’s chocolate factory. They made a powerful new enemy that will be fun to harass them with going forward.

Ran my first game of Blades on Saturday night and to my relief, it was a great success.

Ran my first game of Blades on Saturday night and to my relief, it was a great success.

Ran my first game of Blades on Saturday night and to my relief, it was a great success. Our group usually plays OSR/hack n slash types of games, so this was something new to everyone at the table. But the players were engaged and together we had a great time finding the story. And at least one player at the table really fell in love with the setting and will be grabbing her own copy of the hardcover.

I started us on a variation of the Bazso Baz intro in which he hired them to sneak into a party being held in the Lost District and swap a fake artifact for the real thing that would be found somewhere on the premises. They went the Deception route, snuck into the party with disguises/fake papers and things turned very Eyes Wide Shut from there on out, with a good dose of mythos-weirdness and creepy religious overtones. The Friends/Rivals setup from character creation was SO handy and easy to incorporate into all sorts of complications that were thrown at the party – I was truly blown away at how well it worked.

I really had no idea how the game would work after the initial intro as I’m used to the very traditional RPG “module/adventure” way of running things, but it worked FABULOUSLY. So much fun. I wouldn’t have been able to come up with half of the stuff on my own, and there was just a great flow and energy to everything.

Rules wise: sure, there were moments where the position/effect stuff was hard to figure out/interpret, but we’re an easy going table, so we kept things moving and can sort all that out in future plays.

It was supposed to be a one-shot, but after the game we all decided that we’ll have to revisit this world again soon.