Excellent fourth session.
Excellent fourth session.
Some discussion about whether going to Ulf Ironborn to negotiate a deal between him and the gang could be considered a score. Ultimately we decided yes and ran it as such under a social plan (interestingly led to one of the PCs killing their friend and suffering a terrible gunshot wound in a flashback gone wrong and eventually being sent to Ironhook as part of the entanglement).
I was happy with the outcome, but I wonder if others might have interpreted the act of negotiating an agreements with another faction differently, using downtime rules perhaps? One player suggested it could be a long term project.
Two players played different characters during each of the scores they ran in this session. How does that work with downtime and XP? We ruled 2 moves per player per downtime. At the end of the game the playbook checklist is fine to do for each character separately, but how about the ticks for Resolve etc. Should only one character get them? Who decides? How?
Otherwise, no issues. Very happy with v3 Quick Start rules.