Ohoi!
Gearing up and preparing for a weekend session with Bitd! Just wanted to say thanks to someone in this community for the inspiration to the dices – great illustrations!
Cheers!
Ohoi!
Ohoi!
Gearing up and preparing for a weekend session with Bitd! Just wanted to say thanks to someone in this community for the inspiration to the dices – great illustrations!
Cheers!
Question about tiers and the mechanics behind gang size.
Question about tiers and the mechanics behind gang size.
How do you make use of the gang when your moving up the food chain and the number behind Tier I (3-6 gang members), Tier II (12 members) … so forth.
Can the players name them, and make use of classes as powerful as PCs? Like recruit (aquire assets) classes to broaden the skills of the gang/crew?
Or is the number just a figure of people guarding the turf?
Ohoi fellow villains!
Ohoi fellow villains!
I´ve just started playing this with my family, and as my wife and daughters just love Downton Abbey, I made the setting a little more of London and a ruffian 1888-1910ish. Hence the start of the ‘White Rose Estate’ – a family business.
We just love the mechanics, and these clocks really made my day and suit my GM-style. But as they are not much into hack and slash, trickery, swaying and chases are more a thing for them.
So I could use some tips and ideas on how to utilize a clock for a chase on a train rooftop? Any ideas how to set that up?
And happy New Year and thanks for a great community!