Hey all.

Hey all.

Hey all. Was playing around in R and made this network graph of the BitD actions. Actions color-coded by attribute. An arrow pointing from action A toward Action B means that, under the description of A (p 58-59), the phrase “but B might be better” appears. Obvious caveat that these aren’t all the possible “but B might be better”‘s that we might come up with. These are just the “official” ones.

Things that jump out at me:

1) The centrality of Skirmish, suggesting that being decent in melee is an important and versatile skill.

2) The “social skills” component is separate from the rest of the network, meaning that situations in which they are relevant are generally expected to be distinct from where other kinds of skills are relevant.

3) The importance of Survey as a general purpose perception skill.

4) Study, Attune, Prowl and Wreck as skills that are kind of specializations (i.e. they apply to particular circumstances but aren’t expected to be used outside of those).

Anyone notice anything interesting? Does any of this mean anything? Sorry that “Command” got clipped, there.

I’ve finally put together a group interested in playing BitD.

I’ve finally put together a group interested in playing BitD.

I’ve finally put together a group interested in playing BitD. Soon, we’re going to have our “Session Zero”, in which we will:

1) read through the v7.1 rules

2) create a crew

Any pointers? pitfalls? suggestions? advice?

Thanks!

Hi, my wife and I just moved to a new city (Charlotte, NC) and are looking to give Blades in the Dark a shot.

Hi, my wife and I just moved to a new city (Charlotte, NC) and are looking to give Blades in the Dark a shot.

Hi, my wife and I just moved to a new city (Charlotte, NC) and are looking to give Blades in the Dark a shot. Is anyone running a game in the Queen City, or looking for a game there?