My group really love the idea of focusing on socializing as Hawkers. They were very happy to have several actions for socializing and so was I, but the problem is that is what they want to focus on. They want whole games around politics and convincing people, and even had the brilliant ideas that they Hawk forbidden books, fantasies, romance, hidden knowledge, accurate history books. They don’t mind the occasional sneaking or fighting, but mostly they just want to have social plans.
My problem is as a GM I don’t know many ways the story can be remain tense with the majority focus on socializing. How do you guys start games where the players want majority Social plans?