So the Skovlander refugees have played a crucial role in freeing the Motes from their spirit bondage.
So the Skovlander refugees have played a crucial role in freeing the Motes from their spirit bondage. No Longer a Cult they have become violent bastards left with nothing – fallen back to Tier 0 and a simple lair under a Loyalist Skovlander pub in the docks area. They have morphed into a Breaker gang – thugs for hire without conscience and all traumatised.
I needed names, names of Skovlandish folk, so on a whim I just started using my Single Malt Whiskey collection as inspiration. What a genius stroke! The Motes have renamed themselves the ‘Dusters’ and take down anyone for a price.
Their cohort of Skovlander Fine Thugs (ring any bells Sean Nittner?!) has these among them:
Just been re-reading through Sean Nittner’s most excellent APs on his Blog.
Just been re-reading through Sean Nittner’s most excellent APs on his Blog. Sean, you are an amazing GM, I’d love to play with you someday 🙂
Anyways, he usually doesn’t post over here on the forums, so I’d thought I’d share cause its worth reading if you are just getting into the game and need any more inspiration to get out and play!
I’ve just been watching Ritchie’s back catalog (including the Tv series), and can’t but help think of the…
I’ve just been watching Ritchie’s back catalog (including the Tv series), and can’t but help think of the Bloodletters when I see this title sequence. Canter Haig IS Johnny Quid
We had a bout of ship board shenanigans out on the ink Black Sea and the question of repelling ghosts from the ship came up.
We decided (in play) that ghosts are repelled by vast bodies of salty water. It means there is no need for Rail Bulls At sea, but also means that oceans are somewhat safe from ghostly incursions.
Has this come up your games? How’d you resolve it?
Can I just say, after re-reading and re-watching Sherlock Holmes, John Watkiss’s graphic vision strongly aligns with…
Can I just say, after re-reading and re-watching Sherlock Holmes, John Watkiss’s graphic vision strongly aligns with my imagination of Doskvol’s seedy underbelly.
So, I was searching for plans / blueprints to use as random geographical inspiration for scores using Andrew…
So, I was searching for plans / blueprints to use as random geographical inspiration for scores using Andrew Shields’ excellent Heist Deck. I’ve come across many examples of Victorian / Edwardian / Georgian floorplans, but this was one of the best! I’ll collate what I find into a G+ Doc and share once done. I may even draw my own versions so I can make a copyright free card deck as an Adjunct to Andrew’s deck.
We had a TPK, or at least a Total Party Trauma. The infiltration went bad from the get go: the engagement roll was a 1, the Motes lair came under simultaneous infiltration from the Spirit Wardens, then the flashbacks went horribly wrong – a desperate tinker to set explosive traps at the sanctuary rolled three threes – it had to be an backfired omen for the trauma to come.
Then during the infiltration there was failed desperate roll after failed desperate roll: the newly found cult ended up burned, scalded, and their spirits torn from their ravaged bodies. Their exceptional deathseeker hulls ended up scattered and dismembered, the crews’ adept’s ghosts sold to the Unseen’s nefarious pits for their illegal ‘possessed’ dog fights.
So as the Motes swing from the Gallows Pole under the clock, their corpses slowly wasting away as a vicious symbol of those who dare challenge the powers that be, their ghosts are entrapped within the Belltower Crematorium’s holding tanks – awaiting interrogation by the Spirit Master…
They are all trauma-ed, suffered deathly harm, at war with tier three factions and XPed up to the max!
They do have some friends though, The Path of Echoes is working on breaking them out, and the Dimmer Sisters may have a trick or two up their voluminous sleeves. This should be an interesting downtime😳
So the Motes (thieves come cult) have just finished a few long term projects to collect materials, research…
So the Motes (thieves come cult) have just finished a few long term projects to collect materials, research mechanisms and attuning, and develop a workshop that makes lifelike avian hulls, in particular – deathseeker crows, mimics of the Spirit warden’s pets.
In addition they have sourced a cohort of zealous adepts that are poised for a mass suicide in order to draw a murder of crows to their ritual site in Barrowcleft as they perform their own human sacrifice ‘sealed in blood’.
As they infuse their souls into the clockwork crows, they will tear the actual deathseeker crows into feathers as they arrive and use this as the detail for their infiltration score into the BellWeather Tower…