I was wondering if there was a particular rationale for the attributes used in resistance rolls.
If I’m trying to avoid being stabbed in a duel, why is Finesse 1, Prowl 1, Skirmish 1 better than Skirmish 3? Sure, all that parkour and pickpocketing has trained my reflexes, but surely extensive swordsmanship would have too.
Is there mechanical or narrative reason for the way it works?