I’m trying to rework the playbook xp triggers system, basically instead of having set triggers players will choose…

I’m trying to rework the playbook xp triggers system, basically instead of having set triggers players will choose…

I’m trying to rework the playbook xp triggers system, basically instead of having set triggers players will choose two from a list of hopefully many it’s nothing massive, but either adjectives are impossible or John used all the good ones 😉 So far I’ve got improvisation. I would love some of your guys ideas.

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