So I have to ask, is there a particular reason that the map is now oriented with north facing to the left?

So I have to ask, is there a particular reason that the map is now oriented with north facing to the left?

So I have to ask, is there a particular reason that the map is now oriented with north facing to the left? That seems just as confusing as th earlier mistake. Sorry for the very minor nitpick.

So, what is the craziest thing any of you have seen a crew do in your games.

So, what is the craziest thing any of you have seen a crew do in your games.

So, what is the craziest thing any of you have seen a crew do in your games. For me it was when in the game I was running the crew was thinking of what to do to go up to tier 1. In the end they decided on a daring raid into the heart of the lair of their deadly enemies the Red Sashes…  To steal Mylera Klev’s underwear.

In what is now known as the most epic panty raid of all time  they had their whisper summon the poltergeist of a 12 year old boy to help them (because really what other ghost is going to answer this kind of call?) in the end there was a fight with the second in command (our cutters old instructor) the ghost setting fire to the room with all the Sashes gunpowder, and a hurried escape on their boat as Mylera returned from a meeting with another gang swearing vengeance and becoming our cutter’s newest crush. Oh and they also took her art collection, but it was mostly an afterthought.

I’m kind of scared what’s going to happen when I reboot my campaign in a week or two.

So, by my count we now have every crew type except for Grifters, vigilantes, both stretch goals, and I’m pretty sure…

So, by my count we now have every crew type except for Grifters, vigilantes, both stretch goals, and I’m pretty sure…

So, by my count we now have every crew type except for Grifters, vigilantes, both stretch goals, and I’m pretty sure Assassins were brought up during the kickstarter as well. Have any more been mentioned that I’m forgetting?

Anyone out there either willing to start or already have a game on Sunday’s or Mondays that has a spot for another…

Anyone out there either willing to start or already have a game on Sunday’s or Mondays that has a spot for another…

Anyone out there either willing to start or already have a game on Sunday’s or Mondays that has a spot for another player? I really want to experience the game from the players side but so far every attempted game seems to have fallen through.

So, one house rule I’m considering once the book is actually out is saying that players can bank a crew advancement,…

So, one house rule I’m considering once the book is actually out is saying that players can bank a crew advancement,…

So, one house rule I’m considering once the book is actually out is saying that players can bank a crew advancement, and then next time they would go up a tier they gain access to a new crew playbook (Minus redundant things like lair and item quality upgrades). Obvious a group can dabble in things outside their specialty, but this is meant to represent a dedicated focus on advancing in that area. I feel this gives things a bit more flexibility and some boosted longevity for those groups that really run up their experience quickly.

Any thoughts on how this might wreck a campaign?

Are there any Monday, Wednesday, Friday, or PBP games looking for players?

Are there any Monday, Wednesday, Friday, or PBP games looking for players?

Are there any Monday, Wednesday, Friday, or PBP games looking for players? As much as I’m enjoying the game I’m running I really want to get into something as a player.

Finally managed to GM a game of this last week, and now finally had time to sit down and write it up.

Finally managed to GM a game of this last week, and now finally had time to sit down and write it up.

Finally managed to GM a game of this last week, and now finally had time to sit down and write it up.

 

Our as of yet unnamed band of thieves is mostly a group of street toughs specializing in robberies, shakedowns and other non to subtle crimes. They consist of Gene Smedly, Cutter and fairly impulsive hothead, Lester, Veteran of the Skovian wars addicted to opiates, Skannon, raised in Duskwall but ethnically Severos and obsessed with their ghost hunting horses. There is also the group Whisper, “Prophet” who’s player missed this session.

 

They decided to represent their negative relations with both the Lambblacks and the red sashes that the previously operate in both territories pretending to be in their gangs. Thus it was Lyssa and the crows that offered them their first job. After some minor pleasantries asking about their new hunting grounds she segued into them returning the favor by pulling a job for them. The Sashes were expecting a shipment of high quality blades to be delivered by some of Ulf Ironborn’s lackeys, she also knew the Lampblacks had caught wind of this and were setting up an ambush, since anything coming from the direction of the docks was going to run through their territory.

The party decided to get some more information, resulting in Smedly ending up in a warehouse holding underground fight matches, after exchanging some flirting and promises of drinks his lover Marlene mentioned she overheard some drunks bragging about pulling a smuggling job and how it was their way “in”. They plotted the most likely course from that particular pier and, after donning their old lampblack disguises, set their ambush about a block before the black’s ambush. Getting the cart proved easy, Lester popping the driver with his rifle before Smedly and Skannon finished the other two guards off. They then smeared some blood into a sash looking pattern to cause some confusion

Unfortunately for them the commotion caused one of the other ambushers to come investigate, and they just caught him zipping behind a corner, Skannon set off with the cart as the opposing gang tried to push a wagon in front of them, he clipped the cart badly enough to injur one of the horses, frightening the other and getting themselves caught up. Gene cut the injured house free as Lester force the Lampblacks to keep their heads low, with some more well armed thugs appearing just as they freed the cart, and tried to take pot shots at them, after a mercifully brief exchange of gunshots they managed to get away, Skannon driving the horse and cart off the street and right into the canal!

 

And the conveniently flashback induced boat they had waiting. The boat and cart were both horribly damaged, but they managed to slip into the waterways under crows foot and eventually find their  way the safehouse the crows told the to bring the Goods to. A few coin and the small share of the shipment they managed to negotiate later and it was into downtime. Their earlier ruse worked on all involved parties except the Sashes, who knew they didn’t steal their own shipment (and off screen lost a messenger trying to explain that to Ulf). They managed to work out that is was “those jerks” and next session will start with playing out the reprisal entanglement by the Red sashes.

 

Overall I loved running this, everyone I game with is a bit crazy so the improv friendly rules was a godsend. Only real problem I had was they all seemed terrified of taking a devil’s bargain and some of them didn’t understand the concept of clocks and that there were multiple was to deal with any given obstacle.

Something that occurred to me to ask while I was rereading the Quickstart.

Something that occurred to me to ask while I was rereading the Quickstart.

Something that occurred to me to ask while I was rereading the Quickstart. Now for the most part set-up actions seem pretty simple, you do an action and your effect rating gets added to the person that follows through, so if the Lurk grabs a guard from behind while the hound shanks him it’s clearly force+force. But what about say, the cutter kicking open the door of a drug den to help the slide make a grand entrance to intimidate the people inside, could you add the cutter’s force and the slide’s will together? Or does like only go with like?