Runners in the Shadows received a slew of updates since I last shared this. I am happy with most of it. Recently changed, for example, are the playbooks which were not very versatile before (I found archetypes like Hacker or Street Samurai to be a bit too specific to generate much variety in the abilities). And since archetypes in Shadowrun never were the end-all-be-all, I stuck with the more flexible, Blades style of playbook naming.
https://docs.google.com/document/d/1yRiTGKhwM4EnHP1aCWq-0uFQmbtHOrNt-FBll90hTDU
One thing on my mind is what would be a good equivalent to turf and hunting grounds for Shadowrunners. My first thought is: these things are pretty much the same, just near-future context. However, I think a smarter option is out there.
Changelist..
* New Abilities: Technomancy, Adept, Rigger, many more
* Cyberware
* Random Playbook Bonds
* Damaged Goods (starting with Trauma)
* Hacking simplified
* Metatype abilities and heritage notes
* Hong Kong factions list
* Map of Hong Kong and details for campaign play
* Situation: Hong Kong Island war
Feedback and discussion welcomed