Just to make sure I’m getting this, before I run a game next weekend: excluding armor and “fine” equipment, the purpose of equipment is basically to determine what I have narrative permission to do (positioning), and providing another trait to impact in the case of devils bargains.
My question comes when I am looking at the character sheet there is a notch for a pistol, and then a second pistol. If having a firearm gives me permission to take that kind of action, what would the mechanical impact be of having a pair of them?
It’s entirely likely that I’ve overlooked something, but I can’t find it in the books, and I haven’t notice it come up in any of the actual play yet. Can one of you folks set me straight?