Hey folks,
I’ve got a few cohort related questions you might be able to help me with!
So, I recently started to play BitD together with my group, for now we are only one session into the campaign/game of a Shadows crew. The players decided to go for the Cohorts upgrade and took two Edges and Flaws:
Independent & Loyal
Principled & Wild
How does a “Independent” cohort manifest in your game? I mean, the players choose this specific edge, so it should have an impact on the game. We haven’t really discussed the implications of this, so that’s something we gonna do the next time we play. By then, I want to get some ideas on how to handle this Edge.
The next thing I struggle to wrap my head around is the “Principled” flaw. We weren’t able to come up with something neat, at least for now.
We could chose something like “will never kill a surrendering opponent” or “will never steal from the poor” but that’s a little bit too obvious and stale for my tastes. I thought about “devout and faithful believers/Church of Ecstasy followers” which could lead to potentially interesting conflicts with the players and their gang.. but I dunno 🙂 any suggestions?