Kill contracts

Kill contracts

Kill contracts

My players have made a group of assassins and I’m wondering how to handle the whole “murder for money” thing. I already told them I don’t want them to sit around waiting for me to hand out quests but another thing I’m unsure is the following: if they get a mark how do you start the score? My players are gonna say (once they accept the mission) “ok we follow him for a long time and see what’s up”. Do you describe the npcs entire day? Give them an option of 2 or 3 possible locations for a kill? Or include it in the contract like “kill the gang leader in front of his man”? Also my group has a ex military sniper, so what are some interesting ways to make a kill challenging without denying sniping?

“THE TINKERER” Tier Rewards

“THE TINKERER” Tier Rewards

“THE TINKERER” Tier Rewards

Hello, I missed the kickstarter but bought the book through the backerkit. Is there a way to get the art assets etc. of the Tinkerer / Hacker Tier? I really want to spice up my home made handouts and stuff.

Has the content even been released to the backers yet?

Buisness Cards for Gangs

Buisness Cards for Gangs

Buisness Cards for Gangs

Real life can be stranger than fiction – Chicago gangs printed and handed out business cards apparently.

Might do some for my world… has anyone done something similar to give gangs more personality and make them more memorable?

https://www.theguardian.com/artanddesign/gallery/2017/apr/11/thee-almighty-and-insane-chicago-gang-business-cards-in-pictures

Found on reddit:

https://www.reddit.com/r/bladesinthedark/comments/64s1zw/has_your_gang_acquired_this_asset/?st=j1ep4xz8&sh=ddcaa944

https://www.theguardian.com/artanddesign/gallery/2017/apr/11/thee-almighty-and-insane-chicago-gang-business-cards-in-pictures

Failing in Flashbacks.

Failing in Flashbacks.

Failing in Flashbacks.

Hi, how do you handle a fail in a flashback?

One of the examples in the book is:

“You sneak into their warehouse when suddenly the lights go on and a wagon drives in. They are getting a delivery right now and will soo be at your position.”

“In the flashback I consort with my friend who told me when the delivery would come”

What happens if he fails?

Since there is no difference between flashback and in the moment I play it like this:

Your consequence is a worst position: You owe the dude money/a favor.

He consorts again, fails again. The consequence is: you lose the opportunity.

So the player just paid 1 stress to owe some dude money. that sucks.

Do you make the fails really soft with minimal consequences or do your players have flashbacks to really bad memories?^^

Do you let them have another flashback (“Ok, I also asked this other dude” or “I overheard them at the tavern”)?

What type of plan would a classic bank heist be?

What type of plan would a classic bank heist be?

What type of plan would a classic bank heist be? Running in, masked, pointing guns at people yelling “Put the money in the bag”.

The one most fitting seems “Transport” since you want to get the money from the bank to your lair^^