While watching a lot of Blades games I noticed that a lot of players stay at a stress level of 7, unwilling to take that Trauma. Of course, who’d willing decrease the lifespan of their character? They then often end up taking that Trauma when resisting something.
I wonder if it’d be more interesting and enticing to players to reward them for taking that step, willingly pushing their characters into trauma, reducing their characters lifespan and removing themselves from the conflict. I think giving another die might be overkill but maybe increasing the effect on a success? This might also add some cinematic flair. The character performs their last all-out attack before being rendered unable to fight, that happens a lot in fiction.