Greetings fellow Blades, long time Lurk here. I am just about to start my first campaign full of my friends. By full I mean there are 7 players, with only 7 core playbooks I opened it up to my players for new ideas.
One of my players suggested a spirit over taking a bear body to make a were-bear. While I didn’t see bears running around Duskvol I did give it a spin.
The concept would be, that the Skovlanders have an ancient ritual that allows their warriors consume the heart of animal, and thus part of the animals spirit. Depending on the animal you could be a berserker, protector or a sly infiltrator.
Here is the Playbook and Attributes
TOTEMIC (fylgja) – a warrior with the heart of an animal
Heart of the Beast – You have completed an ancient Skovlander ritual and consumed the heart of a great animal. Your animal spirit aids you but it takes from you, you gain additional stress boxes (12 total) however it takes additional XP to advance. As you take trauma, more of your animal takes over, at 4 trauma instead of getting to retire it takes control of you. Mudane weapons have a reduced effect against you, however arcane and silvered weapons have potent effect.
System notes:
– gave the player no reason to stash any cash, this may unbalance downtime actions
– 8 Xp per advance
Totemic Aspect – Pick Prowl, Hunt or Skirmish. When you use this ability you can push yourself by spending 1 stress, if you spend 2 stress you gain a greater effect, however if you spend 2 stress.
Spirit Hunger – You are immune to possession of spirits and gain potency against spirits. Your animal spirit still hungers, if you destroy a spirit or butcher a human you can consume it’s spirit, doing so removes 1 stress.
Natural Warrior – Your animal spirit can transform your body, take 1 stress to gain either a fine natural weapon, a fine natural armor, or a fine natural shadow cloak.
Terrible Power – Same as vampire
I would love any and all feedback. Thanks!